Dungeon Floors Guide
How to Start:
You must select a class before entering a dungeon!
Use /class to pick your starting class, then run /dungeon [floor] to begin.
Floors available: 1, 2, 3, and 4.
Available Classes:
π‘οΈ Tank: +5 β€οΈ Health & +3
Defense per level
π‘οΈ Ninja: +1.5
Ferocity per level
βοΈ Warrior: +3
Strength & +1
Defense per level
Tip: You can change your class at any time using /class.
Each floor features unique bosses, enemies, puzzles, and loot.
Progress through the floors to earn powerful gear, rare talismans, and exclusive upgrades.
Floor 1
Boss: Bone Knight
| Stat | Value |
|---|---|
| β€οΈ Health | 90 |
| βοΈ Damage | 35 |
| 20 | |
| β Experience | 150 |
| π Rewards |
Enemies
| Enemy | Rate of Appearance |
|---|---|
| Tanky Skeleton | 20% |
| Ghostly Skeleton | 20% |
| Putrid Zombie | 15% |
| Frozen Zombie | 15% |
| Enderman | 4% |
| Trivia Puzzle | 13% |
| Sequence Game | 13% |
| Enchanter | 0.5% |
Chest Rewards
Iron Chest
| Item | Drop Chance |
|---|---|
| π° Bag of Coins | 11% |
| 11% | |
| 39% | |
| 39% |
Gold Chest
| Item | Drop Chance |
|---|---|
| 1% | |
| 3% | |
| π° Bag of Coins | 15% |
| 17% | |
| 32% | |
| 32% |
Floor 2
Boss: Wither Boss
| Stat | Value |
|---|---|
| β€οΈ Health | 3,300 |
| βοΈ Damage | 250 |
| 55 | |
| β Experience | 750 |
| π Rewards |
Enemies
| Enemy | Rate of Appearance |
|---|---|
| Tanky Skeleton | 18% |
| Ghostly Skeleton | 18% |
| Putrid Zombie | 12% |
| Frozen Zombie | 12% |
| Lost Miner | 10% |
| Enderman | 6% |
| Trivia Puzzle | 12% |
| Sequence Game | 12% |
| Enchanter | 0.5% |
Chest Rewards
Iron Chest
| Item | Drop Chance |
|---|---|
| π° Bag of Coins | 11% |
| 11% | |
| 39% | |
| 39% |
Gold Chest
| Item | Drop Chance |
|---|---|
| 1% | |
| 7% | |
| π° Bag of Coins | 14% |
| 16% | |
| 31% | |
| 31% |
Emerald Chest
| Item | Drop Chance |
|---|---|
| 0.2% | |
| 0.8% | |
| 0.5% | |
| 1.5% | |
| 5% | |
| π° Bag of Coins | 18% |
| 18% | |
| 28% | |
| 28% |
Floor 3
Boss: Baby Ender Dragon
| Stat | Value |
|---|---|
| β€οΈ Health | 10,000 |
| βοΈ Damage | 600 |
| 80 | |
| β Experience | 1,500 |
| π Rewards |
Enemies
| Enemy | Rate of Appearance |
|---|---|
| Tanky Skeleton | 16% |
| Ghostly Skeleton | 16% |
| Putrid Zombie | 11% |
| Frozen Zombie | 11% |
| Lost Miner | 8% |
| Enderman | 6% |
| Trivia Puzzle | 12% |
| Sequence Game | 12% |
| Creeper | 8% |
| Enchanter | 0.5% |
Tip:
Dragon's Breath and
Dragon Gem upgrades drop hereβboost your gear!
Chest Rewards
Iron Chest
| Item | Drop Chance |
|---|---|
| π° Bag of Coins | 11% |
| 11% | |
| 39% | |
| 39% |
Gold Chest
| Item | Drop Chance |
|---|---|
| 1% | |
| 1.5% | |
| 6.5% | |
| π° Bag of Coins | 12% |
| 17% | |
| 31% | |
| 31% |
Emerald Chest
| Item | Drop Chance |
|---|---|
| 0.5% | |
| 1% | |
| 1.5% | |
| 9% | |
| π° Bag of Coins | 16% |
| 16% | |
| 27% | |
| 29% |
Floor 4
Boss: Warden Boss
| Stat | Value |
|---|---|
| β€οΈ Health | 16,000 |
| βοΈ Damage | 1,400 |
| 120 | |
| β Experience | 2,500 |
| π Rewards |
Enemies
| Enemy | Rate of Appearance |
|---|---|
| Tanky Skeleton | 11% |
| Ghostly Skeleton | 11% |
| Putrid Zombie | 10% |
| Frozen Zombie | 10% |
| Lost Miner | 7% |
| Enderman | 6% |
| Glowing Squid | 7% |
| Drowned Zombie | 7% |
| Trivia Puzzle | 12% |
| Sequence Game | 12% |
| Creeper | 7% |
| Enchanter | 0.5% |
Tip: Bring your best gear and pets.
Luck boosts rare drops like
Warden Armor and
Abyssal Axe!
Chest Rewards
Iron Chest
| Item | Drop Chance |
|---|---|
| 1% | |
| π° Bag of Coins | 11% |
| 11% | |
| 39% | |
| 39% |
Gold Chest
| Item | Drop Chance |
|---|---|
| 0.3% | |
| 0.8% | |
| 1.2% | |
| 1.5% | |
| 6% | |
| π° Bag of Coins | 12% |
| 16% | |
| 31% | |
| 31% |
Emerald Chest
| Item | Drop Chance |
|---|---|
| 0.2% | |
| 0.6% | |
| 0.8% | |
| 1.4% | |
| 2% | |
| 9% | |
| π° Bag of Coins | 16% |
| 16% | |
| 28% | |
| 29% |
Dungeon Run EXP Rewards
Completing a dungeon run grants experience to your classes.
Higher floors give more EXP to both your primary and secondary class.
| Floor | Primary Class EXP | Secondary Class EXP |
|---|---|---|
| 1 | +25 | +5 |
| 2 | +75 | +15 |
| 3 | +200 | +40 |
| 4 | +375 | +75 |
Tip: Level up your classes by running higher floors for bigger EXP
Trivia Questions & Answers
Test your knowledge with these dungeon trivia questions! Getting them right rewards you with bonus loot.
Tip: Solving Trivia Questions and Sequence Games in the dungeon has a chance to drop a
Treasure Talisman.
The drop rate is affected by your Luck stat.
Trivia Questions List
1. Which stat does the skeleton skull pet item increase?
β
Correct Answer: Strength.
2. Ninja and warrior are two classes: what do they give as you level them up?
β
Correct Answer: Ninja gives + Ferocity per level, Warrior + Strength.
3. How many health points are restored after surviving a dungeon stage?
β
Correct Answer: You regen a quarter of the current maximum health.
4. Ghasts are voiced by a real-life animal. Which one?
β
Correct Answer: A Cat.
5. What was the Minecraft Game's first name?
β
Correct Answer: Cave Game.
6. What's the chance for the title screen to display "Minceraft" instead of "Minecraft"?
β
Correct Answer: 0.01% (1 in 10000).
7. How can you earn the achievement named "The End"?
β
Correct Answer: Enter the Exit Portal in The End.
8. How did Notch come up with the design for the Creeper?
β
Correct Answer: It was a coding error. He was trying to make a Pig.
9. How do you get the "Eye Spy" achievement in Minecraft?
β
Correct Answer: Find the stronghold.
10. How many minions are in the game?
β
Correct Answer: 9.
11. What mining skill level do you need to enter the emerald caverns?
β
Correct Answer: 10.
Dungeon Scaling
Dungeons get progressively harder with each stage. The multiplier increases based on your floor:
| Floor | Stage Multiplier |
|---|---|
| 1 | 0.4x |
| 2 | 1.5x |
| 3 | 2.8x |
| 4 | 3.8x |
Mobs gain more β€οΈ Health and deal increased βοΈ Damage as you progress to higher stages within each floor.
Note:
Drop chances are affected by your
Luck stat β higher Luck improves your chances of getting rare items!
Try different pets and talismans to boost your stats and maximize your dungeon rewards.
Enemy health and damage scale with both floor difficulty and stage progression within each run.