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Enchanting


Enchanting Minigames

You can play Enchanting Minigames every 12 hours to gain XP Enchanting XP and improve your enchanting Table Enchanting Level.

There are two types of games:

  • books Pair Game – memory-based matching. 1 in 12 hours.

  • old books Sequence Game – reaction-based sequence memorization. 1 in 12 hours.


Pairing Game

Difficulty Table Size Clicks Available
Diff 1 4 × 4 6 + 0.16 × EnchantingLevel
Diff 2 4 × 5 8 + 0.16 × EnchantingLevel
Diff 3 4 × 6 10 + 0.16 × EnchantingLevel

🪄 Goal: Match all pairs of items within the allowed number of clicks.

Rewards

Item Reward Type Experience Gained
Gold Block Block Enchanting EXP 100
Blue Dye Dye Enchanting EXP 25
Small XP Bottle Experience Bottle EXP Item 100
Medium XP Bottle Large Experience Bottle EXP Item 225
Giant XP Bottle Giant Experience Bottle EXP Item 450
Gold Nugget Coins Bag Currency Item 10,000
Gold Ingot Large Coins Bag Currency Item 50,000
Gold Block Giant Coins Bag Currency Item 150,000

Sequence Game

Difficulty Max Sequence Length
Diff 1 10
Diff 2 16
Diff 3 24

🪄 Goal: Memorize and correctly repeat the sequence shown.


Enchanting allows players to enhance their sword Swords, books Armor, and fishing Fishing Rods with unique bonuses and effects.

You can obtain enchanted books Enchanted Books from the Enchanter Mob in Dungeons — with a 1% drop chance.


Enchantments

Enchantment Icon Cost Max Level Buff (%) per lvl [1 / 2 / 3 / 4 / 5] Ability Applies To
Sharpness Sharpness 150,000 5 5 / 10 / 15 / 20 / 30 Sword deals XX% more damage to monsters Sword
Critical Critical 150,000 5 10 / 20 / 30 / 40 / 50 Increases Crit Damage by XX% Sword
First Strike First Strike 150,000 3 20 / 40 / 65 Increases damage dealt by XX% for the first hit on a mob Sword
Thunderlord Thunderlord 150,000 1 25 Every 3 hits, strike lightning, dealing XX% of the hit’s damage Sword
Life Steal Life Steal 150,000 4 0.5 / 1 / 1.5 / 2.5 Heals for XX% of your max HP per hit Sword
Giant Killer Giant Killer 150,000 3 0.2 / 0.4 / 0.6 Increases damage by XX% for each % of extra health target has (up to YY%) Sword
Impaling Impaling 150,000 5 15 / 30 / 45 / 60 / 75 Buffs damage to Sea Creatures by XX% Sword / Rod
Angler Angler 150,000 3 1 / 3 / 5 Increases Sea Creature Chance by XX Rod
Lure Lure 150,000 5 4 / 8 / 12 / 16 / 20 Reduces fishing cooldown by XX% Rod
Luck Of The Sea Luck Of The Sea 150,000 5 1 / 2 / 3 / 4 / 5 Increases chance of fishing treasure by XX% Rod
Caster Caster 150,000 3 10 / 20 / 30 XX% chance to not consume bait Rod
Spiked Hook Spiked Hook 150,000 5 5 / 10 / 15 / 20 / 30 Fishing rod deals XX% more damage to monsters Rod
Protection Protection 150,000 4 10 / 20 / 30 / 40 Grants XX Defense Armor

Drop Information

Source Drop Chance Notes
Enchanter (Dungeon Mob) 1% Drops a random enchanted book